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After playing through the NWN "premium" module Kingmaker:
  • The elf chick is usually romanceable in some way.
  • It's all fun and games until everyone dies, then the plot gets juicy.
  • Talking objects are annoying.
  • So, usually, are characters that can't use first-person pronouns.
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Playing heavily into Sims 3 lately, even split my legacy family in two and sent the younger brother off to start a new legacy. I'm enjoying the fact that I'm probably at generation seven or eight and my core neighborhood hasn't shown signs of blowing up yet. I don't feel like extensively documenting my game with screenshots, but as a rough synopsis:

Janet Martinez: I really should have documented the drama. While she was pregnant with her second son by a hot-headed, inappropriate, and commitment-phobic husband, he made a pass at one of her moms at a birthday party. Things quickly degenerated from there with a mutual insulting match, a crying toddler, and a mess of unhappy party guests. Of course, it made working with the toddler more difficult.

Michael Martinez: Married the maid and moved off to another community.

Used tax return funds to buy Portal 2. I'm loving the lush and decrepit environments and black humor. I've been trying to stay away from spoilers so I won't add any of my own. The puzzles so far feel more cognitive and less twitch than the original.

Nibbling my way through NWN and Dragon Age 2 playthroughs over the weekend as well.
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My favorite scene from NWN.
cbrachyrhynchos: (Default)

I'm working through my second playthrough of Dragon Age II and feeling many of the flaws noted by Ben Yahtzee Croshaw. I still find it to be an OK game with some interesting writing and a surprisingly deep narrative, but the fact that you'll see just about everything in the game at least twice, and a relative absence of tactical strategy disappoints me. I feel similarly about MMORPGs right now, as most play tends to reduce down to mashing three or for abilities until the mob dies.

So, I found GOG.com which had a dirt-cheap Neverwinter Nights, which just happened to be (mostly) compatible with Crossover Games so I don't need to touch Boot Camp. Substantially less voice talent, but substantially more variety in the design of the world as well.


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